Peter Sutton

An experienced developer and creative who's passionate about building technology for live entertainment. Over the past decade, I've created the software and hardware behind award-winning interactive multi-media live shows

Yes, it's a bit rough. I'm actively working on it.

Timeline

Foxdog Studios, Co-Founder, 2012 - 2025

I was responsible for designing, creating and delivering bespoke, award-winning, tech-based, interactive, live entertainment and experiences to clients across the globe.

  • Adelaide Fringe Festival John Chataway Innovation Award (2024)
  • Chortle Award for Innovation Nominee (2016)

Degree BSc (Hons) 1st Class in Computer Science with Industrial Experience from The University of Manchester, 2008 - 2012, top of graduating class.

  • Microsoft Imagine Cup UK Winner (2010)

A-Levels (2008): Computing (A), Maths with Statistics (A), Physics (A), Chemistry (A), General Studies (A)

Portfolio

Studio

C++, Python, TypeScript, Node.js, React

I'm the creator of an online, in-browser, multi-user game engine and editor, with 2D and 3D scenes, scripting, a media manager, remote video support and standalone exporting. It supports thousands of concurrent users and has been used to deliver 100s of live interactive experiences.

Sydney Opera House Game

C++, TypeScript, Node.js, Websockets

A game played 1,500 people on the venue's projector using their phone's browser as a controller over their mobile data. I built a robust, high-performance C++ back end that handled poor network connectivity and extremely limited bandwidth and high-latency.

IMDB (In-Memory Database)

Python, TypeScript

I created an efficient, type-safe, in-memory database that supports foreign keys, single-key indexes, unique constraints, transactions, complete and partial read-only replication, and persistence to SQLite or IndexedDB.

Tracker

C++

I used ORBSLAM and Linux video kernel modules to created a monocular AR system reliable and low-latency enough for live interactive performance.